Pirots 4: honest review, the CollectR mechanic and the 94% RTP problem
Pirots 4 review by ELK: CollectR mechanic, a grid growing from 6×6 to 8×8 and a 10000× ceiling. But the 94% default RTP is low — and we explain why.
- RTP94%
- VolatilityHigh
- Grid6×6 (expandable up to 8×8)
- Max win10000×
18+ Pros
- CollectR mechanic: a spin resolves in phases rather than as a single outcome
- A grid that grows from 6×6 to 8×8 during the spin itself
- No paylines — you win by collecting, not by memorising patterns
- A 10000× ceiling on your bet
Cons
- The 94% default RTP is clearly low against the current market
- Low RTP plus high volatility attacks your balance from two sides at once
- Dense rule layer: the first spins are confusing even for experienced players
The Pirots series is the most ambitious thing ELK Studios has built, and Pirots 4, released in 2025, is the chapter where the studio pushed the idea to its limit: pirate parrots on a space adventure chasing a monster, on a grid that refuses to stay still. There are no paylines and no clusters in the classic sense — there are birds moving across the board collecting gems of their own colour.
It is a genuinely different game from everything filling the lobbies, and worth knowing for that alone. But there is one number on the spec sheet that cannot be swept under the rug: the default RTP is 94%, and that is low. Not “slightly below average”: low.
Is Pirots 4 worth playing?
It is for you if what you want from a slot is mechanics rather than efficiency. Pirots 4 has more ideas per spin than most games have in an entire catalogue, and there is real pleasure in watching a spin unfold in stages. If you play short, occasional sessions for the spectacle more than the return, 94% hurts less than it looks.
It is not for you if you play regularly and pay attention to expected cost. At a 94% default RTP, every euro you stake costs you on average roughly double what it would on a 96.5% slot — and that adds up fast. It is also not for anyone who wants to understand what is happening on the first try: the rule density is high and the opening spins are spent decoding the screen.
CollectR: winning without paylines
Forget everything you know about patterns and positions. The grid holds birds, each with its own colour, and what matters is the relationship between them and the gems: each bird collects the gems matching its colour. Every collection feeds the progress of the spin, frees space on the board and sets up further collections.
So a spin here is not a result, it is a process. The opening screen tells you very little: what counts is the chain that follows, how many gems each bird manages to pick up and what that unlocks. The design sits closer to a puzzle solving itself than to a traditional slot — and that is the whole reason the series exists.
The grid that grows from 6×6 to 8×8
The second engine is the board itself. Pirots 4 starts at 6×6 and can expand to 8×8 during a spin. That is not cosmetic: more positions means more symbols in play, more gems available to collect and more room for collection chains to keep running.
In practice it is the escalation mechanism of the slot. The spins worth anything are almost always the ones where the grid grew — the ones stuck at 6×6 die quickly. It also explains the distribution: plenty of short, inconsequential spins and a handful of long ones that carry everything.
The price of such a rich mechanic
Here is the trade that defines this game. All that complexity — the collecting, the grid expansion, the layers of events — has to be paid for somewhere in the maths, and it was paid for in RTP. The 94% of Pirots 4 sits about two and a half points below the market standard, which runs between 96% and 96.5%.
It is worth translating that instead of leaving it as an abstract percentage. At 96.5% RTP, the house edge is 3.5%. At 94%, it is 6%. That is close to double the expected cost on every euro you spin. Over a short session you will not notice — nothing is noticeable over a short session, that is the nature of variance. Over a few hundred spins, it is very noticeable.
We are not saying it is a bad game: it is an expensive one. Those are different things, and the call is yours as long as the number is on the table.
Symbols and features
We do not publish a per-symbol value table. ELK Studios ships configurations of the same title and the exact paytable depends on the build your casino runs — giving you numbers that might not match your screen would be worse than giving none. What can be described safely is the structure:
| Element | How it works |
|---|---|
| Grid | Starts at 6×6 and expands up to 8×8 during the spin |
| Paylines | None — the game does not pay for patterns |
| CollectR mechanic | Each bird collects the gems matching its own colour |
| Spin rhythm | Resolves in chained phases, not as a single outcome |
| Volatility | High — value is concentrated in the spins that escalate |
| Default RTP | 94%, below the market average |
| Max win | 10000× your bet |
| Minimum bet | 0.20 |
Note: 94% is the default RTP published by ELK Studios and it is, frankly, a low figure — the market reference sits between 96% and 96.5%. As with any provider, casinos can run different configurations of the same game, so check the number in the info panel inside the slot before you bet: here it could be lower still. And remember RTP is an average over millions of spins — it says nothing about your session today, only about what that session costs on average.
Pirots 4 vs the competition
| Slot | Default RTP | Volatility | Max win | Note |
|---|---|---|---|---|
| Pirots 4 | 94% | High | 10000× | CollectR, grid from 6×6 to 8×8, no paylines |
| Book of Ra deluxe | 95.1% | High | 5000× | 2008 classic, also below today’s average |
| Le Bandit | 96.34% | Medium | 10000× | Same ceiling, 2.34 points more RTP and less variance |
| Wanted Dead or a Wild | 96.38% | High | 12500× | Hacksaw, 15 fixed paylines and DuelReels |
| Sweet Bonanza | 96.48% | Medium-high | 21100× | Pay anywhere, the tallest ceiling in this table |
| Gates of Olympus | 96.5% | High | 5000× | Pay anywhere with tumble and multiplier orbs |
| Buffalo King Megaways | 96.52% | High | 5000× | Megaways, up to 200,704 ways to win |
The table is unkind to Pirots 4 and there is no softening it: it has the lowest default RTP on this list, and the Le Bandit comparison is the uncomfortable one — exactly the same 10000× ceiling, 2.34 more points of default RTP and medium instead of high volatility. On expected cost per spin, there is no argument.
What the table cannot show is the one thing Pirots 4 has that the others do not: the mechanic. None of the slots above does what it does. If that is what you are after, play it knowing the price; if you want the best return per euro, any row below it here serves you better.
Bankroll tips
At 94% RTP with high volatility, your balance is attacked from two sides at once — and there is only one right answer: stake less per spin than you would on any other game. If a 96.5% slot would justify 100 comfortable spins, plan for considerably more here, because the average cost of each one is higher.
Set your session limit before you open the game, never in the middle of a dry run. And do not raise your stake after a string of dead spins to “make it back”: the slot has no memory of what happened, you do. If your casino offers free play in the lobby, ten minutes there really are worth it before depositing: at this rule density, that is the minimum needed just to understand what you are looking at.
Where to play for real money
Responsible gambling
Slots are games of chance and high volatility can drain a balance fast. Set deposit limits and never gamble money you can’t afford to lose. If it stops being fun, get help.
18+ BeGambleAware: 0808 8020 133 (UK). 18+ only.
Frequently asked questions
Is the 94% RTP of Pirots 4 good?
No. It is low. The market reference sits between 96% and 96.5%, and Pirots 4 lands two and a half points below that. In house-edge terms: 6% instead of the usual 3.5%, which is close to double the expected cost per spin. That is the ELK Studios default; some operators may run different configurations, so always check the info panel inside the game.
How does the CollectR mechanic work?
There are no paylines. The grid holds birds, each tied to a colour, and what they do is collect the gems of that colour in their path. Every collection feeds the progress of the spin and triggers further events, so a spin is not a single outcome: it is a sequence that resolves in phases.
Does the grid really grow during play?
Yes. It starts at 6×6 and can expand to 8×8 over the course of a spin. More positions means more gems in play and more room for collections to chain — it is the escalation engine of the slot.
What is the maximum win?
The top prize is 10000× your bet. It is a theoretical cap that requires an extreme run of collections — the overwhelming majority of sessions never come close.


